11/01/2012.
Impetus
Grandeur – Napoleonic Variant of the Impetus Rules.
Well
Christmas is over and it was back to the Club to catch up with
everyone and to focus on the important things in life like pushing toy
soldiers around a table top. I did not have any new toys to play
with as I don’t ask for miniatures for Birthdays or Christmas. This
allows me to keep up the premise of “official” cost of the hobby
compared to the “actual” cost.
I
had a game of Dark Future with Craig last week with some brilliantly converted matchbox cars that Craig had "liberated" from his Children's sand box.
However it was back to historical games this week. The Grandeur rules are available from the Impetus Website as a free download and
provide rule variations to play impetus in the Napoleonic period on
the grand tactical scale.
We
were simply trying these rules out and so Rob (B) and Mick fudged
together an Austrian and Russian army from old Great North War and
Seven Years War figures. They were not too concerned over the
accuracy of the miniatures but just to see how the rules played.
I
have played the 17th
Century and 18th
Century rules supplements for Impetus and have found that they are
really well thought out and easy to play. The 18th
Century variant (Le Roi Soliel) is particularly well done and comes
with extensive army lists for the War of Spanish Succession.
Granduer
changes the game slightly as the units represent a Brigade sized body
rather than Regiment size units so the scale is bigger. As such the “melee”
phase actually includes musketry as well as hand-to-hand combat as it
is simply representing one Brigade engaging the other. The only
“shooting” phase is to represent Skirmishing between the
Brigades.
I
didn’t actually play the game. Bob and I looked on and we all
discussed the rules and the issues raised while Rob B and Mick fought
it out. The first thing that jumped out at me was unlike the other
variants, the translation in to English was pretty poor. (Impetus is
an Italian rule set). This led to a bit of head scratching over the
rules.
Rob
(B) and Mick set up in a more 18th
Century formation with cavalry on the wings the Infantry in the
centre along with large battery of Artillery. Then in a more 17th
Century way the Cavalry both engaged their opposite numbers to try
and sweep the enemy wings away before the Infantry engagement.
Mick
had better quality cavalry with a lot of Cuirassiers supported by a
second line of light cavalry. Rob (B) had Dragoons. Rob (B) had
some early success on his Left but could not consolidate. His Right
did not do so well against the Austrian heavy cavalry but a unit of
Cossacks pushed wide on the kept the Austrian thinking and their
concern about being charged in the rear stopped them turning in to
the Russian Centre.
Unfortunately
that is as good as it got for Rob (B). The Austrian Cuirassiers
counter attacked on Rob (b)’s left and swept the Russian Cavalry
away. The Russian Infantry were then pinned to the front and
attacked in the flank from the left. A desperate charge by the
Cossacks failed leaving the Austrian cavalry to envelope the Russian
foot from both flanks. The result was an annihilation of the Russian
forces. At the end Rob (B) had only his artillery battery left while
Mick has only lost 3 Brigades.
I
have to say that I was not that enamoured with the Grandeur rules. I
love the Impetus Rules Set and the 18th
Century Le Roi Soliel are really well made and work well but these
are designed at Regiment level (ish) The Grandeur rules are
attempting to be, well, grander and I don’t think this has been
achieved. Firstly there is the issue of fire and melee. At this
scale, Brigade coming in to contact represents two units engaging in
combat whether this be musketry or melee. As such there is not
firing aspect in the rules other than skirmishing which seems to be
very effective.
However
the combat factors and combat result are the same as at Regiment
level. The result is that on the tabletop the figures and the
aesthetics of the game look like a regimental engagement which is
confusing.
The
guys at Impetus have consistently come up with good ideas for their
supplements and I am not going to critisise them too much given that
this is one of many free supplement they provide and the figures we
used would have looked better if based differently. I have no doubt
that things will improve over versions 1.3 and updwards but will wait
for a few updates before giving it another go.
Next
week it is Age of Blood. The excellent free Dark Age skirmish game.
No comments:
Post a Comment